Website that teaches how to use VR and its potential through quick hands-on experiences
Immersive VR creative tool tutorials specifically made for design students
Project in progress!
VR has a lot of potential and Pratt Institute has VR headsets for students so we thought we should make use of VR as a design professional.
While we have headsets, students could not fully use the opportunity because we had no resources to guide them into their new journey into VR.
We designed for the Pratt Institute School of Design. We had the following challenge in this project.
We created prototypes and tested them with over 50 students in total both in the classroom and 1on1 context. The major questions we aimed to solve for phase 1 were the following.
We created and tested 3 prototypes that have the same content but use different platforms: Google Sites, Milanote, and Miro. We expected designers would prefer visual tools but they actually wanted the straightforward scroll-through format when they learn new things.
We prepared text-base, image-base, and video instructions for usability testing. We found students enjoyed being able to see the instructions in different ways. Also, students wanted audio-based instruction because they could not see the websites while wearing VR headsets.
The first-time users can encounter many obstacles, such as controller use, and how to exit the experiences. The kit guides them step by step.
The kit includes experiences that help students understand the characteristics of VR. We tested 22 apps and mapped them based on how inspiring they are, and what their learning curves are. The kit guides them on our top choices through rich instruction.
1
See how VR can feel real very quickly
2
See how VR alters emotions
3
See how VR evokes the senses
4
Let VR transport to new places
5
Explore creativity in VR
We prepared extensive troubleshooting, including a tutorial for minor issues that standard tutorials don’t cover but users are likely to encounter, as VR is a completely new experience for them.
We created persona based on these insights.
We also created the journey map.
We made a style guide to keep the consistency of the product.